Lately I have been working diligently on a series of terrain pieces set as part of an industrial complex. I have referred to some pieces as part of a “chemical plant” while others are merely catwalks; and yet a few fall under the generic “industrial” term. All of them have been designed with playability for most 28mm scale miniature games in mind. The general aesthetic is that of a grimdark, rundown, dystopian setting; one wherein these locations may have been long abandoned and have suffered neglect. Gangs, marauders, nomads, and others of an transient nature may find refuge or plunder within these derelict pieces.